![]() ![]() I expect you to have some sort of basic Zbrush experience.WHAT SHOULD I KNOW OR HAVE FOR THE COURSE: Modelling complex mechanical props, hard-surface buildings, high-detail environments as well as deforming organic models used for animation on full-length productions. This course is not designed for absolute Zbrush beginners.If you are interested in a fast and flexible modelling and sculpting workflows that doesn’t require external software this course is for you. ZBrush is probably best known for the staggering array of brushes (virtual sculpting tools) that it offers for manipulating solid bodies. This course is aimed towards beginner levels students who have a basic understanding of the zbrush interface and want to learn workflows and techniques for hard surface sculpting. The ideal thing before starting is to try to have all the possible references, as well as many of the parts and components of it, to achieve the highest level of realism possible. We will model simple objects like a pokeball, and then move on to more complicated assets such as a revolver, a knife, fantasy armor and Sci Fi Armor. The ideal way to model hard surface from my point of view is knowing how to use NURBS and quads, in ZBrush, Maya, and Fusion 360. ![]() This projects are designed to teach you the tools and workflow necessary to create amazing art. We will first learn about the most common tecniques and we will then go over 5 different projects for you to follow along.
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